Game development is often a long-term commitment, and balancing it with other responsibilities can be challenging. A recent transition into a new role at SpaceX introduced additional demands outside of game development, while work on Snakes with Fists continued in parallel.
A major current focus is UI refinement, particularly ensuring that menus are both visually cohesive and functionally responsive. The Character Buff Menu is a key system under development, enabling players to adjust stats and customize their build.
Beyond visual design, the primary challenge has been integrating these systems into core gameplay logic so that upgrades meaningfully affect combat behavior rather than existing as isolated values.
Core attributes such as attack, defense, and speed are being tied directly into combat flow, ensuring that player progression is tangible during gameplay. This reinforces the connection between decision-making and moment-to-moment action.
As Snakes with Fists continues to evolve, the design goal remains focused on ensuring that every system โ combat, buffs, and finishing mechanics โ contributes to a unified gameplay rhythm that will support a strong demo experience.
Continued development will focus on polish, consistency, and ensuring that systems feel integrated rather than layered.
โ Joe